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AOD 1.13 update coming!

Updated: Jun 29, 2023

We are thrilled to announce a significant update to our technology screens and tabs. Our dedicated development team has been hard at work implementing new technologies and reorganizing existing ones to enhance your gaming experience. However, to make this endeavor truly outstanding, we need your invaluable input! As players, you have the unique opportunity to contribute your ideas and suggestions to the 1.13 development team.



Let's delve into the details of the latest improvements and additions to the technology screens. We have introduced several new screens that cater to a wide range of eras, not just limited to the World War II period (1936-1945). In fact, you'll find exciting technologies spanning both before and after that era, ensuring a diverse and captivating gameplay experience.


We understand that the heart of our game lies in the technologies, units, doctrines, and strategies that shape your gameplay. That's why we want to invite you to be an integral part of this development process by sharing your proposed technologies and units. While we can't guarantee that every suggestion will be implemented in the upcoming 1.13 release, rest assured that if an idea is not proposed, it won't have a chance to be included.


So, seize this opportunity to showcase your creativity and contribute to the evolution of our game. Your suggestions will play a pivotal role in shaping the future of our technology screens. Together, let's forge an unparalleled gaming experience!

Thank you for being such valuable assets to our community and for your unwavering support. We look forward to receiving your suggestions and building a brighter gaming future together.

Additional events have been incorporated, and we will soon provide a separate thread for you to share your suggestions regarding new events.


Infantry

Changes and Technologies Added:

  • Great War Marines

  • Great War Mountain

  • Motorized Cavalry '41 - This new technology is gained when the Improved Motorized Infantry Division has been researched. Now your 1937 Semi-Motorized Cavalry doesn't have to wait until 1946 to be upgraded.

  • Mechanized Cavalry '42 - This new technology is gained when the Improved Mechanized Infantry Division has been researched. Motorized Cavalry '41 will become obsolete.

  • Armored Cavalry '43 - Mechanized Cavalry will become obsolete.

  • Armored Cavalry '46 - Armored Cavalry '43 will become obsolete.

  • 1945 Mechanized Upgrade - This new technology is gained when the Semi-Modern (1945) Mechanized Infantry Division has been researched. When attached, this will give a Semi-Modern Infantry Division the same strength (statistics) as a Semi-Modern (1945) Mechanized Infantry Division.

  • 1947 Mechanized Upgrade - This new technology is gained when the Modern (1947) Mechanized Infantry Division has been researched. When attached, this will give a Modern Infantry Division the same strength (statistics) as a Modern (1947) Mechanized Infantry Division.

  • 1951 Mechanized Upgrade - This new technology is gained when the Elite (1951) Mechanized Infantry Division has been researched. When attached, this will give an Elite Infantry Division the same strength (statistics) as an Elite (1951) Mechanized Infantry Division.

  • The Early Airborne Division now requires two prerequisites, the Great War Infantry Division (as before) and Early Transport and Bomber technologies.

  • Engineers now go to 1946 (1936, 1943, and 1946)

Armor and Artillery

Changes and Technologies Added:

  • Added the Prerequisite ? for unlocking the Basic Rocket Artillery and Surface to Air Missile technologies

  • Under Static Anti-Air, added the new Surface to Air Missile (SAM) 1954 technology

  • Under Anti-Air Brigades, added the new Mobile SAM (1956) technology

  • Moved the Super-Heavy Railway Artillery from the Secret Weapons screen to the Armor & Artillery screen.

Naval

Changes and Technologies Added:

  • Added the Prerequisite ? for the new Nuclear Ship Propulsion technology

  • Added the Prerequisite ? for the new Diesel-Electric Ballistic and Ballistic Nuclear Submarines

  • Nuclear Ship Propulsion technology - No more Capital or Screening Ship Nuclear attachments/brigades, nor having to research two nuclear ship propulsion systems. All nuclear ships now require one to build a nuclear ship from keel up.

  • Early Nuclear Air Carrier (CVN) (1957) - Does not make any previous Air Carriers obsolete

  • Super Air Carrier (CV) (1955) - Makes Semi-Modern Air Carrier obsolete, leaving the ability to build Modern and Super Air Carriers

  • Early Nuclear Light Air Carrier (CVLN) (1958) - Makes Semi-Modern Light Carrier obsolete

  • Nuclear Light Cruiser (CLN) (1955) - Makes Advanced Light Cruiser obsolete leaving the ability to build Semi-Modern, Modern, and Nuclear Light Cruisers

  • Nuclear Destroyer (DDN) (1955) - Makes Advanced Destroyer obsolete leaving the ability to build Semi-Modern, Modern, and Nuclear Destroyers

  • Nuclear Battlecruiser (BCN) (1954) - Makes Advanced Battlecruiser obsolete leaving the ability to build Semi-Modern, Modern, and Nuclear Battlecruisers

  • Modern Diesel-Electric Submarine (1951) - Makes Electro Submarine obsolete, leaving the ability to build Semi-Modern and Modern Diesel-Electric Submarines

  • Diesel-Electric Ballistic Submarine (SSB) (1960)

  • Ballistic Nuclear Submarine (SSBN) (1960)

  • Troopship (1918) - Great War Troop Transport - Enables Amphibious Assault

  • Troopship (1929) - InterWar Naval Transport - Makes Great War Troop Transport (1918) obsolete

  • Troopship (1937) - PreWar Sea Transport - Makes InterWar Naval Transport (1929) obsolete. Gives Marines, Infantry, Mountain, and Airborne +1% Shore Attack

  • Troopship (1940) - Transport, Assault Landing Crafts (LC) - Makes PreWar Sea Transport (1937) obsolete. Gives Marines, Infantry, Mountain, and Airborne +2% Shore Attack

  • Troopship (1943) - Tank Landing Ship (LST) - Makes Transport, Assault Landing Crafts (LC) (1940) obsolete. Gives Marines, Infantry, Mountain, Airborne, Motorized Infantry, Cavalry, and Armored +3% Shore Attack. Amphibious Assault Efficiency +10%. Surprise Chance Land Units +0.5%

  • Troopship (1949) - Post-War Naval Transport - Makes Tank Landing Ship (LST) obsolete. Gives Marines, Infantry, Mountain, Airborne, Motorized Infantry, Cavalry, and Armored +4% Shore Attack. Amphibious Assault Efficiency +15%. Surprise Chance Land Units +0.75%

  • Troop Transports now utilize their Transportcapability parameter:

  • Troopship (1918) - Infantry, Airborne, Marine, Mountain, Militia, HQ, and Garrison divisions to be transported.

  • Troopship (1929) - Cavalry and Light Armor Divisions to be transported

  • Troopship (1937) - Motorized Infantry to be transported

  • Troopship (1943) - Armor, Medium, and some Main Battle Tanks to be transported

  • Troopship (1949) - Post war tanks to be transported

Aircraft

Changes and Technologies Added:

  • Added the Prerequisite ? for Turbojet Design

  • TurboJet Design (1939) - There is no need to research two rocket interceptors, upgrade your interceptors through both rocket interceptors, to just be able to upgrade your interceptors from Advance to Turbojet interceptors.

  • Rocket/Turbojet Airframe (1941)

  • Practical Turbojet Engine (1943)

  • Basic Naval Spotter (1934) - No more Capital and Screen Ship Spotters. Now, only one spotter plane attachment/brigade for all ships.

  • Improved Naval Spotter (1938) - Makes Basic Naval Spotter (1934) obsolete

  • Advanced Naval Spotter (1942) - Makes Improved Naval Spotter (1938) obsolete

  • Late War Naval Spotter (1945) - Makes Advanced Naval Spotter (1942) obsolete

  • The Carrier Air Groups area will become something else. Currently, Drop Tanks (to extend the MRF and Interceptors range) will go there. Still have room for other aircraft attachments and technologies

Industrial

No changes yet, just reorganized and waiting on your suggestions.


Land Doctrines

No changes yet, just reorganized and waiting on your suggestions.


Advanced Technology

Changes and Technologies Added:

  • Moved all nuclear research, reactor, power, and bombs to the Advanced Technology (old Secret Weapons) screen

  • Moved all rocketry and missiles to the Advanced Technology (old Secret Weapons) screen

  • Moved all Cryptography to the Advanced Technology (old Secret Weapons) screen

  • ASM Unguided (1943) - Air to Ground Rocket (unguided) - Creates the new attachment/brigade ASM for CAS, Interceptor, and MRFs

  • ASM (HVAR) (1945) - High Velocity Aircraft Rocket (HVAR) - Makes ASM Unguided (1943) obsolete

  • ASM Guided (1951) - Air to Surface Missile (guided) - Makes ASM (HVAR) (1945) obsolete

  • AAM Unguided (1944) - Air to Air Missile (unguided) - Creates the new attachment/brigade AAM for CAS, Interceptors, and MRFs

  • AAM, Infrared (1956) - Air to Air Infrared Missile - Makes AAM Unguided (1944) obsolete

  • AAM Radar (1958) - Air to Air Radar Missile - Makes AAM, Infrared (1956) obsolete

Naval Doctrines - Screen remains the same, but now all doctrines can now research Basic Camouflage and Improved Camouflage. All ships, including transports, have had their number of attachments raise by 1. This allows transports to be built with Improved Hulls and Camouflage.


Air Doctrines - No changes yet.

2 new options (set thru the Options button, before loading scenario) and the ability to relocate your country's capital.

options are:


• Build within your puppets

• Build within your allies


You are restricted from building Rocket Test Sites and Nuclear Reactors. You can still build nuclear power plants and any other province buildings that your country has research regardless if the puppet or ally has researched those technologies. So if you have researched synthetic oil or synthetic material plant, radar, nuclear power plant, etc. and the puppet or ally hasn't, you can help them by building it for them.

The default values have building within your puppet's provinces enabled and building within your allies provinces disabled.




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